[HGO] Admin Administrator
Tổng số bài gửi : 112 Points : 20006767 Điểm danh vọng : 568 Gia nhập : 14/02/2013 Đến từ : Quy Nhơn
Tài sản Vật phẩm:
| Tiêu đề: [HÀNG HOT]Code Hack CF full cho bạn nào giỏi C++ Sun Mar 17, 2013 5:57 pm | |
| Tình hình là admin sắp ra hack cf bản quyền của HackGameOnline nên post lên đây. Ai giỏi C++ thì trợ giúp ad cái nha Code : - Code:
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#include
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4)) #define Knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i= =372)||(i==381)) #define Mutant ((i==120)||(i==176)||(i==177)||(i==178)||(i==182)| |(i==195)||(i==196)||(i==197)||(i==198)||(i==199)| |(i==223)||(i==224)||(i==225)||(i==226)||(i==227)| |(i==228)||(i==270)||(i==271)||(i==302)||(i==303)| |(i==304)||(i==305)||(i==306)||(i==307))
#define WeaponMgr 0x? //#define LTClient 0x?
#define NoDelay 0x? #define ShotsPerAmmo 0x? #define WeaponDamage 0x? #define FallDmg 0x? #define NoReload 0x?
DWORD WINAPI Hacks(LPVOID) { bool Hacks = false; while(1) { __asm pushad; DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
if(GetAsyncKeyState(VK_NUMPAD1)&1) Hacks = !Hacks; if(GetAsyncKeyState(VK_F5)&1) { DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); if (pWeaponMgr) { for(int i=0; i<445; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) { *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = 99999.0f; if(grenades)*(float*)((*(DWORD*)((*(DWORD*)(CShell +WeaponMgr))+(4*i))) + WeaponDamage) = 0.0f; } } } } if(GetAsyncKeyState(VK_F6)&1) { DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); if (pWeaponMgr) { for(int i=0; i<445; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) { if(Mutant || Knifes) continue;
*(int*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+( 4*i))) + ShotsPerAmmo) = 5; } } } } if(GetAsyncKeyState(VK_F7)&1) { DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); if (pWeaponMgr) { for(int i=0; i<445; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) { *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 100; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoDelay) = 100; } } } } if(GetAsyncKeyState(VK_F8)&1) { DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); if (pWeaponMgr) { for(int i=0; i<445; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) { *(float*)((*(DWORD*)(CShell+FallDmg))+0x04) = 0; } } } } if(GetAsyncKeyState(VK_NUMPAD2)&1) { DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); if (pWeaponMgr) { for(int i=0; i<445; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) { *(int*)((*(DWORD*)(CShell+0xA24454))+0x207C) = 0; *(int*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0; *(int*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0; } } } } if(GetAsyncKeyState(VK_NUMPAD2)&1) { DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); if (pWeaponMgr) { for(int i=0; i<445; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) { *(float*)((*(DWORD*)(CShell+0xA24454))+0x207C) = 0; *(float*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0; *(float*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0; } } } }
if(Hacks) { DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); if (pWeaponMgr) { for(int i=0; i<445; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) { // *(float*)((*(DWORD*)(CShell+FallDmg))+0x04) = 0; } } } } //} __asm popad; } }
bool IsGameReadyForHook() { if(GetModuleHandleA("CShell.dll") != NULL && GetModuleHandleA("ClientFx.fxd") != NULL) return true; return false; }
DWORD WINAPI Wait(LPVOID) { while(!IsGameReadyForHook()) Sleep(100); CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL); return 0; }
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); if ( dwReason == DLL_PROCESS_ATTACH ) { MessageBoxA(0, "Made by 100xbryan ", "Have Fun", 0); CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0); // system("start http://hackgameonline.123.st "); } return true; }
CAi này nữa nè!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - Code:
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NO FALL DMG Code:
if(NoFall==1) { DWORD Ptr = *(DWORD*)(CShell+0xA69104); if(Ptr!=NULL) { for(int i = 0;i<64;i++) { *(float*)(Ptr+0x4) = 0.0f;
} } } SEE GHOST Code:
if(SeeGhost==1) { DWORD Ptr = *(DWORD*)(CShell+0xA02398); if(Ptr!=NULL) { for(int i = 0;i<64;i++) { *(float*)(Ptr+0x88) = 300.0f; *(float*)(Ptr+0x8C) = 300.0f; *(float*)(Ptr+0x90) = 300.0f; } } }
SHOOT THROUGH WALLS Code:
if(ShootThroughWalls==1) { DWORD Ptr = *(DWORD*)(CShell+0xA6910C); if(Ptr!=NULL) { for(int i = 0;i<64;i++) { *(bool*)(Ptr+(i*0x4F4)+0x4E8) = 1; *(bool*)(Ptr+(i*0x4F4)+0x4EC) = 1; *(bool*)(Ptr+(i*0x4F4)+0x4F0) = 1; } } } NO WEAPON WEIGHT/MINI SPEED Code:
if(NoWeight) { if (pWeaponData) { for(int i=0; i<560; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) + MiniSpeed) = -0.14f; } } } WEAPON RANGE Code:
if(Range) { if (pWeaponData) { for(int i=0; i<560; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) + WepRange) = 20000; } } } NO RELOAD Code:
if(NoReload) { if (pWeaponData) { for(int i=0; i<560; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) + Reload) = 100; } } } NO CHANGE DELAY Code:
if(NoChange) { if (pWeaponData) { for(int i=0; i<560; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) + NoDelay) = 100; } } } NO NADE DMG Code:
if(NoNade) { if (pWeaponData) { for(int i=0; i<560; i++) { if((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) != NULL && (grenades)) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponData))+(4*i))) + AmmoDmg) = 0.0f; } } } Nếu thàng công nhơ thanks nhe ! | |
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